Enter teh gungeon helmet guy3/7/2024 ![]() Many bosses' attacks are impossible to avoid without using the dodge roll.The creators of Enter the Gungeon, Dodge Roll, named themselves after the dodge roll move.The dodge roll can be used to exit minecarts found in the Black Powder Mine, and can also be used to jump from cart to cart.Avoid dodge rolling when not necessary, as the lack of control may cause the player to end up in harm's way at the end of a roll.This has the same speed as a dodge roll, while not slowing down the player and having a longer invincibility period. When near a table, flipping the table and pressing the key for rolling at the same time will provide an animation of flipping the table, while the player continues to move.Rolling Spikes are still harmful when dodge rolling.An indirect upgrade is given by the Springheel Boots, which can effectively double the immunity time of a dodge roll. Dodge rolls can be made quicker (and therefore safer) by dodge roll upgrades such as the Cloranthy Ring. ![]() After dodge rolling, the fire rate of certain weapons is temporarily slightly increased.If the player has Live Ammo, Armor of Thorns and Blast Helmet, rolls deal a total of 315 damage.Blast Helmet multiplies dodge roll damage by 3, for a total of 9 damage.Armor of Thorns multiplies dodge roll damage by 7, for a total of 21 damage.Live Ammo multiplies dodge roll damage by 5, for a total of 15 damage.If the player deals enough damage to kill an enemy, the player's momentum will not be stopped.The player will take damage if they are still in contact with the enemy during the second half of the roll. Dodge rolling into an enemy deals 3 contact damage and slightly knocks them back.They are also immune to goop and will not set off traps. When dodge rolling, while in the air, the player can jump over pits.If on fire, dodge rolling lowers the meter and removes the status if the meter is fully depleted.Pressing the Dodge Roll key while sliding over a table cancels the table slide, and destroys the table.Dodge Rolling over a non-flipped Table allows the player to slide across it along with any connecting tables in the player's direction.During the second half of the dodge roll, the player continues to move, but becomes vulnerable to damage.During the first half of the dodge roll (save for a frame or two), the player is immune to all damage, and can safely pass through bullets unharmed.The player can only roll in the 8 cardinal and diagonal directions. When beginning a dodge roll, the direction the player is moving in determines what direction the player will roll in.The dodge roll lasts about 0.7 seconds from the time the player activates it to the time that the player finishes rolling on the ground and regains control.Once you open the locks on the trapdoor and enter, your achievement will unlock. Head there and make sure to have two keys. Once you pull the switch, check your map and you'll see that a secret room opened up. This only applies if they spawn in the fireplace room, of course. Make sure you do this when all enemies are killed so they don't accidentally shoot it! 3) Those red blob enemies that hop around leave a red gooey trail, and that can extinguish the fire, as well. This can be a bit tricky bit I've gotten the barrel to spawn 1-2 rooms away from the fireplace and even once in the same room. Somewhere on the floor there will be a blue barrel that allows you to roll it all the way to the room with the fireplace. This is the easiest way to extinguish the fire. This is very RNG based off of luck from chests. YOU NEED TWO KEYS TO ENTER THE OUBLIETTE, so plan accordingly! There are three ways that I know of that can extinguish the fire: 1) Using a water or ice gun (such as the Glacier or the Mermaid shotgun). Somewhere on this floor there is a lit fireplace, and you need to extinguish the fire to access a hidden switch which will reveal a secret room on the map. The Oubliette is a secret area only accessible on the first floor of the Gungeon.
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